Michael Voong HCI Researcher @ Birmingham University

Categories

Posted
6 January 2008 @ 5pm

Tagged
gaming, interaction

Wii Remote Hacks - Perspective Enhanced Gaming?

I was doing some searches on how people have been hacking the Nintendo Wii Remote, making use of the plethora of sensors it contains - an ADXL330 accelerometer 3-axis accelerometer, a PixArt optical sensor, allowing it to determine where the Wii Remote is pointing (senses infrared light sources like the Wii’s sensor bar).

I came across a video demo by Johnny Chung Lee of one of his many hacks, which attempt to create a perspective controlled 3D viewing experience analogised as being like taking a flat 2d photo out of a photo frame, meaning that you can see through the frame at varying perspectives and distances. Interestingly, instead of putting the sensor bar above your TV, you put it on your head. The system calculates a change in the visible scene based on the location of your head; thus the wearer feels like he’s immersed in the scene.

The demo in the video is really, really cool. This use of the technology (which is new to me, at least) has obvious applications in VR and gaming. How many times have we seen gamers tilt their head to get a better view round the corner?

Source: http://wiihacks.blogspot.com/2007/12/head-tracking-vr-using-wiimote.html


1 Comment

Posted by
OrangeJon
11 January 2008 @ 10pm

Wow, that’s so awesome! The additional hardware costs pence, the maths can’t be massively difficult yet the effect is stunning… so why the hell isn’t this commonplace already?


Leave a Comment

24″ Heaven Java Verification? Not For Me!